!shop: items
Spend xp on items. Buy by number; items marked target need a victim nick. With the current .cfg (shop_preferred_display_mode 1) a bare !shop prints the shop URL, so point shop_url at this site.
!shop [id [target]]
- In the channel
- Access: Everyone -|-
No argument: the shop list or URL. With an id: buy that item. Storable items go to your inventory (see Inventory), instant items (1, 2, 5, 30) apply at once.
<Player> !shop
<Player> !shop 3
<dOchOnt> Player > +1 AP ammo added to your inventory (x1, -15 xp) | Check it: !inv 3 | Use it: !use 3
<Player> !shop 14 Alice
Mirror bought, aimed at Alice (needs a target nick: 14, 15, 16, 17).
| # | Item | Cost (xp) | Effect |
|---|---|---|---|
| 1 | Extra bullet | 7 | adds one bullet to your gun |
| 2 | Extra clip | 20 | adds one magazine to your stock |
| 3 | AP ammo | 15 | 24h: damage x2 |
| 4 | Explosive ammo | 25 | 24h: damage x3 |
| 5 | Repurchase confiscated gun | 40 | buy back your confiscated gun |
| 6 | Grease | 8 | 24h: jamming odds halved, protects once against sand |
| 7 | Sight | 6 | next shot accuracy raised by (100 - accuracy) / 3 |
| 8 | Infrared detector | 15 | 24h, 6 uses: locks the trigger when no duck is around |
| 9 | Silencer | 5 | 24h: your shots do not scare the ducks |
| 10 | Four-leaf clover | 13 | 24h: extra xp for each duck |
| 11 | Sunglasses | 5 | 24h: protects from the mirror dazzle |
| 12 | Spare clothes | 7 | dry clothes after a bucket of water |
| 13 | Brush for gun | 7 | restores gun condition (sand, sabotage) |
| 14 | Mirror | 7 | target: -50% accuracy on his next shot |
| 15 | Handful of sand | 7 | target: -50% gun reliability on his next shot |
| 16 | Water bucket | 10 | target: cannot hunt for 1h |
| 17 | Sabotage | 14 | target: sabotage his gun |
| 18 | Life insurance | 10 | 1 week: win 2x the shooter level in xp if hit by accident (single use) |
| 19 | Liability insurance | 5 | 2 days: accident xp penalty divided by 3 |
| 20 | Decoy | 80 | attracts a duck within 10 minutes |
| 21 | Piece of bread | 50 | 1h: attracts ducks and delays their departure |
| 22 | Ducks detector | 50 | notice when the next duck takes off |
| 23 | Mechanical duck | 50 | takes off in exactly 10 minutes |